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Posted: 5/25/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

Attractors is a simple puzzle game developed by The Game Kitchen with AccessAble Games as accessibility advisor. The game have a special accessibility options: no time limit, ability to restart a level at any time, change game speed, one switch mode, microphone control mode, high contrast ...

You can play for free at: http://www.thegamekitchen.com/attractor/
Also, you can download it for place on our own web site.

 

 

Iredia, Atram's Secret



Iredia, Atram's Secret is a videogame developed by CEIEC ( Experimental Centre of Knowledge Innovation ) of Francisco de Vitoria University in collaboration with The Game Kitchen and Accessible Games to raise awareness in society, especially on children, on the reality of the world of functional diversity hearing. The game is currently available for Xbox 360 and PC.

Has four levels plus an introduction, each of the levels taught some aspect of the Hearing, the different types of sounds and the audiogram, the devices to help deaf and hearing sign language as an alternative and complement oral language.

 

 

AccessAble Games sponsors and participates in "Video Game Conference on Translation and Virtual Worlds and Accessiblity"


I International Conference on Video Game and Virtual Worlds Translation and Accessibility to be held in Barcelona on 2 and 3 December 2010 has published the agenda of the conference.

Two full days of talks with the participation of several countries professionals.

 

 

My Green City, an accessible and ecological video game


My Green City is a game developed by The Game Kitchen, who has enjoyed the cooperation of Accessible Games to get a special design and accessibility options such a on button control mode high contrast, game speed settings...

The game is based on Star Salmah's universe, you can play for free on the web: www.salmahstar.com (by clicking on an icon on the bottom of the page.)

 

 

Switch Glove


In Accessible Games we also work to create new solutions to make video games more accessible, either working with game developers and creating new accommodations for players, as is the case presented here.

This is a glove with two small mesh, each in a finger, when you do contact equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed where you want, according to user needs.
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