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Posted: 4/22/2010 - 1 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

 This was sent to my by Mark Barlet, President and CEO of AbleGamers Foundation.

Hey AbleGamers,
 
This is Mark Barlet, President and CEO of the AbleGamers Foundation, I wanted to share with an event that AGF is hosting next month in Boston Mass. Chances are you are one of the millions of people worldwide dealing with a chronic, or lifelong, even a temporary disability there is a chance you know a lot about videogame accessibility. This includes knowing that many games aren't as accessible as they should be. With videogames becoming an even bigger part of most people's lives, including for work and their own health, videogame accessibility is still not getting the attention it requires.
 
Games Accessibility Day, now in its third year, is one of several efforts aimed at improving dialogue and best practices around the creation and adaptation of all videogames for people with chronic, lifelong, or temporary disabilities including both physical, and cognitive disabilities. Games Accessibility Day is scheduled & produced by the Games for Health Project which is supported by the Robert Wood Johnson Foundation's Pioneer Portfolio.  Critical assistance and partnership for the day is provided by the AbleGamers Foundation and the Serious Games Initiative. This single-track conference now covers a wide swath of information useful to developers, researchers, those who work with people with disabilities, and more.
 
Attending Games Accessibility Day is a great way to get up-to-speed on the resources, best practices, and key needs necessary to make better games in general as well as for people with specific disabilities that might prevent them from fully enjoying a videogame, or even accessing it to begin with. As games move from being just consumer entertainment to efforts for learning, health, corporate training, and more - there is far less wiggle room for ignoring the engineering and design requirements to make a game as accessible as possible.
Some day we will have the tools, knowledge, and capabilities to make every game far more accessible then they often are. To help bring that day about please attend, if you are not able to make it, please share this email with someone.
   

Games Accessibility Day @ Games for Health

May 25th, 2010, Boston Mass

http://www.GameAccessibilityDay.org
 
get 10% off by using the code ABLE10 
       
 
© 2010 The AbleGamers Foundation. "AbleGamers" is a registered trademark of the AbleGamers Foundation. All Rights Reserved 

Posted: 4/8/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

Imperial College London News Release                                

For Immediate Release: 
Friday 26 March 2010

Computer game that is operated by eye movements, which could allow people with severe physical disabilities to become ‘gamers’ for the first time, they announce today.

The students, from Imperial College London, have adapted an open source game called ‘Pong’, where a player moves a bat to hit a ball as it bounces around the screen. The adaptation enables the player to move the bat using their eye.

To play the game, the user wears special glasses containing an infrared light and a webcam that records the movement of one eye. The webcam is linked to a laptop where a computer program syncs the player’s eye movements to the game.


One of the major benefits of the new technology is that it is inexpensive, using off-the-shelf hardware and costing approximately £25 to make. Eye movement systems that scientists currently use to study the brain and eye motion cost around £27,000, say the researchers.The prototype game is very simple but the students believe that the technology behind it could be adapted to create more sophisticated games and applications such as wheelchairs and computer cursors controlled by eye movements.

Dr. Aldo Faisal, the team’s supervisor from the Department of Computing and the Department of Bioengineering at Imperial College London, says:

“Remarkably, our undergraduates have created this piece of neurotechnology using bits of kit that you can buy in a shop, such as webcams. The game that they’ve developed is quite simple, but we think it has enormous potential, particularly because it doesn’t need lots of expensive equipment. We hope to eventually make the technology available online so anyone can have a go at creating new applications and games with it and we’re optimistic about where this might lead. We hope it could ultimately provide entertainment options for people who have very little movement. In the future, people might be able to blink to turn pages in an electronic book, or switch on their favourite song, with the roll of an eye.”

Mr Ian Beer, who is a third year undergraduate from the Department of Computing, adds: “This game is just an early prototype, but we’re really excited that from our student project we’ve managed to come up with something that could ultimately help people who have really limited movement. It would be fantastic to see lots of people across the world creating new games and applications using our software.”

Researchers in Dr Faisal’s lab are now refining the technology so that it can monitor movements in both eyes. This would enable a user to carry out more complicated tasks such as plotting a journey on screen. This might ultimately allow them to use eye movements to steer a motorised wheelchair.

For further information please contact:

Colin Smith 
Press Officer 
Imperial College London 
Email: cd.smith@imperial.ac.uk 
Tel: +44 (0)207 594 6712
Out of hours duty press officer: +44 (0)7803 886 248

Notes to Editor

1. Student team includes: William Abbot, Department of Bioengineering; Oliver Rogers, Department of Maths and Department of Computing; Tim Treglown, Department of Maths and Department of Computing; Aaron Berk, Department of Computing; Ian Beer, Department of Computing.

2. About Imperial College London

Consistently rated amongst the world's best universities, Imperial College London is a science-based institution with a reputation for excellence in teaching and research that attracts 14,000 students and 6,000 staff of the highest international quality.

Innovative research at the College explores the interface between science, medicine, engineering and business, delivering practical solutions that improve quality of life and the environment - underpinned by a dynamic enterprise culture.

Since its foundation in 1907, Imperial's contributions to society have included the discovery of penicillin, the development of holography and the foundations of fibre optics. This commitment to the application of research for the benefit of all continues today, with current focuses including interdisciplinary collaborations to improve health in the UK and globally, tackle climate change and develop clean and sustainable sources of energy.

Website: www.imperial.ac.uk  

Posted: 4/2/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

How long does it take?  The PlayStation Portable 2 might be coming out sooner than you think!  Lets hope its at E3 in June!!!  I'll keep ya posted.